- Programming 11:
- Grade 10/11 student who has taken Computer Studies 10
- Grade 11/12 student with solid math background.
- Programming 12:
- Grade 11/12 student who has taken Programming 11
- Grade 12 student with strong math background.
Block: Q1, Q2, Q4
Programming 11 and Programming 12 are programming courses in which students learn logic, algorithm, debugging, design and analysis through language. More important than the language is the understanding of programming constructs such as data types, control statements, arrays and classes, and object-oriented programming concepts. This year will focus on Java SE.
It is recommended that students take Programming 11 and Programming 12 in consecutive years, since these courses run on two-year cycles. See Programming 11/12: Scripting for next year’s curriculum.
- Programming 11: https://curriculum.gov.bc.ca/curriculum/adst/11/ computer-programming
- Programming 12: https://curriculum.gov.bc.ca/curriculum/adst/12/ computer-programming
Schedule: The timeline may be subjected to change at the teacher’s discretion.
- Programming 11/12
- Keyboard Input Output
- Math and String Operations
- Conditions and Loops
- Static Methods
- Fixed Arrays
- Encryption / Decryption
- Programming 12: Java IDS †
- Content from Programming 11/12
- Variable-Length Arrays, 2D Arrays
- File Input Output, Sound Output
- Graphical User Interface
† Note: Programming 12 students may elect to learn Java Console (guided learning) or learn Java Swing GUI in small cohorts (independent learning).
Student Materials: Students will bring the following to class:
- Microfiber cloth
- To wipe off the keyboards before and after use.
- Disinfectant solution available in class.
- USB Flash Drive (2GB or more) is recommended.
- Headphone or earbud (2.5 mm jack)
Assignments: Students are provided a sufficient amount of time in class and at home to complete their assignments. This allows the teacher to give instant and on-going feedback; the teacher expects nothing less than quality end-products.
Late assignments will be counted as missing (i.e. zero) until they are marked, usually at a much later time. Students may request an extension before the deadline, and it is only granted on an individual basis under special circumstances.
Students who struggle with content need to seek help from the teacher immediately. If required upon teacher’s discretion, alternative assignments may be available.
Classroom Rules: Students are responsible for taking full advantage of their learning opportunities. The teacher’s responsibility is to provide such opportunities, to fairly evaluate students, and to establish a safe learning environment by supporting these five classroom rules:
- Come to class on time.
- Be prepared to learn.
- Respect yourself and others.
- Take good care of school property.
- Keep the classroom clean.
Washroom privileges are allowed at the teacher’s discretion but not to be abused. NEVER bring food, drinks, or cell phones into the classroom, as they will be confiscated on sight and returned at the end of the day or next day.
Evaluation: Students will be evaluated on assignments, projects and tests. Term marks will be independently reported. The final mark will be calculated as follows:
- Programming 11/12: Regular Cohort
- Assignments x 8 (60%)
- Quizzes x 2 (40%)
- Programming 12 Java Cohort:
- Projects x 4 (60%)
- Quizzes x 2 (40%)
Letter grades are based on the student’s ability to meet the learning outcomes of the course, whereas work habits are reported as excellent (E), good (G), satisfactory (S) or needing improvement (N).
Last Updated: September 9, 2020