Author Archives: mrkam

ICT 9: Scratch Assignment 4 – Platformer

Platformers are a video game genre in which the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks.

For this assignment, search and select a featured Platform game from the Scratch website such as Jumper by Depicklator. Because not all games are created equally, play a wide range of platform games to determine what game mechanics really stand out the most and how it is programmed into the game. Your task is learn the game physics by studying the code and modifying the game to meet the following criteria:

  1. Title Screen: include instructions and credit the original game/creator. (1 mark)
  2. Redesigned Levels: start with easy levels and increase in difficulty. (4 marks)
  3. Added Features: keep original game elements but add at least two features not in the original such as enemies, icy floors, moving ramps, etc. (3 marks)
  4. Game Play (Video): record a walkthrough of the game (3-5 minutes) using Screencast-O-Matic (or another similar software) and include some possible ways to die; then submit onto YouTube as a private video. (4 marks)

ICT 9: Fake News

  1. Download the Digital Literacy worksheet.
  2. Complete the exercises.
  3. Answer on your blog:
    • What is fake news? Define in your own words.
    • What are ways to help you detect fake news? Name at least 5 hints or strategies.

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ICT 9: Phone Addiction Next create a blog post and respond to the following questions:

  • What is the documentary about?
  • In what ways were you able to relate to this video
  • What did you learned from the documentary? Name 3 surprising things.
  • What could you do if you or somebody close to you were addicted to their devices?

CIS 12: Custom PC for University

Scenario: Your cousin has just moved out to study Engineering at the University of British Columbia (UBC). He asks you to purchase parts for a custom-built computer for his school work but he can only spend $650 (before tax).

He already has a base model of the newest iPhone and a small HDTV (with only HDMI outputs) that he plans to take with him to his campus dorm. The room includes both LAN and Wi-Fi connection to the internet. He will need the computer to meet his programming, online research and entertainment needs.

Task: You need to buy the parts for his custom-built computer that meet his needs.

  1. Identify his needs. If you are unsure of his needs, you can ask his best friend (i.e. the teacher).
  2. Browse online for desktop computers from different retailers and select the best one he can buy under $650.
  3. Go to PC Part Picker (or a similar site) and select the best PC parts that his budget can buy. Make sure the parts are compatible with each other (i.e. motherboard, CPU, RAM, etc. must all be compatible). In addition, make sure the performance does not bottleneck, meaning the PC does not slow down to its worse part. You still need to purchase some parts such as the tower, the keyboard and the mouse that are not listed on the website.
  4. Price out each part online. You may use eBay and Craigslist but make sure you include shipping in your total. Avoid purchase from the US due to customs that are not included.
  5. Prepare a slideshow presentation on Google Drive that answers the questions:
    1. What is the scenario?
    2. What are your cousin’s needs?
    3. Which desktop computer have you chosen from a store? Why is this one the best one you can buy within the budget.
    4. How does your custom PC compare to the one from stores? Organize and list your custom PC parts side by side with the store one. Include the price and vendor.
    5. What are the benefits and drawbacks? Compare the two computers.
    6. If you can only recommend one, which one will you recommend? Why?

There is no limit to the number of slides, as long as you can get your point across in 6 minutes or less. Make your slides concise but elaborate when you present (i.e. don’t just read your slides). The slides should be legible from the back row of the class, using high contrast and big fonts (larger than 24-pt). Be sure to include visuals and animations to make your presentation more engaging.

Evaluation: Click here to view the evaluation rubric for the PC for University presentation.


Computer Studies 10: Criteria for Games

Please make sure you refer to this criteria before you hand in your assignments!

Assignment 1: Catch the Clown (10 marks)

  • Game compiles without bugs and run-time errors; code (.gmk) file is uploaded.
  • Game has F1 Help (includes name and controls).
  • Game has background music and sound effects.
  • Room has the red background with your first and last initials.
  • If clown is clicked, score and speed are both increased.
  • If clown is clicked, clown respawns elsewhere.
  • Clown can move in 8 different directions every few seconds; this does not mean the clown respawns elsewhere.
  • Clown bounces off walls.
  • Clown changes directions on its own after certain time.
  • Game play video is recorded. The recording must show all the criteria above is met and be uploaded onto YouTube (as unlisted). This video is similar to the teacher’s game play video for Catch the Clown (Exemplar).

Assignment 2: Fruit Ninja (10 marks)

  • Game compiles without bugs and run-time errors; code (.gmk) file is uploaded.
  • Game has F1 Help (includes name and controls).
  • Game has sound effects and background music. There should be a different sound effect for clicking on the bomb.
  • One bomb and 2 to 5 different fruits exist in the room at the start of the game.
  • Fruits and bombs move in different directions and bounce off walls. They need to bounce off walls but do not need to change directions every so often.
  • If you click on a fruit is clicked, score is increased and fruit re-spawns elsewhere. The score for each fruit can be different or the same, but the number of fruits on the screen stays the same.
  • If you click on a fruit, more bombs appear. You can create a clone by creating new instances of the bomb. ***Note: This criteria is not described in the tutorial.
  • If you click on a bomb, the game ends immediately ***Note: this criteria is not described in the tutorial.
  • If you click on the background (i.e. missed the fruit), fruits and bombs speed up. ***Note: this criteria is not described in the tutorial. To do this, make the background a sprite. Edit this sprite and resize its canvas to 32 x 32 px.
  • Scoreboard is shown and game is reset after game over.

Assignment 3: 1945 Shooter (10 marks)

  • Game compiles without bugs and run-time errors (i.e. does not crash); executable (.exe) and code (.gmk) files are uploaded.
  • Player does not leave the screen; bullets are spaced out.
  • Player loses health when it collides with enemy objects.
  • Player loses life when health is depleted; health is full after respawn.
  • Game is over after 3 lives.
  • Game has progression of difficulty.
  • At least 3 types of enemies are present: plane that flies straight, plane that shoots straight, plane that shoots towards the player, plane that flies from below,  plane that flies in formation, etc.
  • Score and lives are displayed.
  • Add a unique feature to the game (e.g. nuke button that instantly kills all the enemies but can only be used once). Must be described in F1.

Assignment 4: Maze (10 marks)

  • Basic (7 marks):
    • Executable and code files are uploaded; walkthru video is also uploaded (link to YouTube video is acceptable).
    • Game has a title, game-over (or congrats), and help screens.
    • Game has at least 4 stages.
    • Player is controlled by arrow keys and does not get stuck on walls.
    • Player can be killed by moving enemy.
  • Gameplay (3 marks):
    • 0 – minimal quality
    • 1 – satisfactory quality
    • 2 – good quality
    • 3 – excellent quality (puzzles, music, diamonds, keys, arrows, dynamite, etc.)

Assignment 5: Platform (10 marks)

  • Basic (7 marks):
    • Executable and code files are uploaded; walk-thru video is also uploaded (link to YouTube video is acceptable).
    • Game has a title, game-over, and congrats screens.
    • Game has at least 3 stages.
    • Player is controlled by arrow keys; gravity pulls down the player unless on platform.
    • Player starts with 3 lives and can be killed by spikes, pits, enemies, timer, etc. (at least 2 ways); restarts level if killed.
    • Player can shoot after power-up or step on enemies.
  • Gameplay (3 marks):
    • 0 – minimal quality
    • 1 – satisfactory quality
    • 2 – good quality
    • 3 – excellent quality

Assignment 6: Portfolio Game (10 marks)

  • Gameplay (7 marks) includes graphics, creativity, controls, story-line, etc. This is the fun factor. It is marked using the scale below:
  • Reflection (3 marks) is either a video recorded or written piece describing what you have learned when creating this assignment, describing what the challenges were and how you were able to over come those challenges, and highlighting any areas that you are particularly proud of.

Business 8: Best of Dragons Den

  • Heads Up: (Season 6)
  • Free Toes: (Season 7)
  • Ten Tree Apparel: (Season 7)
  • Hope Blooms: (Season 8)
  • UndrTheRadr: (Season 8)
  • Snug-Vest: (Season 9)
  • Kids Can Cook Gourmet: (Season 10)
  • Carly and Charley’s Odd-Sox: (Season 11)
  • Nagi Cosmetics: (Season 12)
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    Kam Sensei teaches Karate

    Are things in life exactly what they seem? Mr. Miyagi teaches Daniel-san that there is more than meets the eye. Just as Mr. Kam says, math is so much more useful than math drills.