Teacher: Mr. Colin Kam
Indigenous Acknowledgement: We acknowledge that we live, work, play, and learn on the unceded and traditional territory of the xʷməθkʷəy̓əm (Musqueam), sel̓íl̓witulh (Tsleil Waututh) and sḵwx̱wú7mesh (Squamish) Coast Salish peoples.
Indigenous Perspectives: Indigenous knowledge and perspectives are an important part of the historical foundation of both B.C. and Canada and are integrated into every subject in the new curriculum. All students will have opportunities to better understand and respect a variety of cultures, both their own and others.
Information and Communications Technologies 9 is a general computing course in which students are introduced to current information and communication technologies. Students gain computer skills that are highly demanded at home, school and workplace. Students learn a wide array of skills including hardware, office applications, web 2.0 tools, multimedia and programming. These courses are strongly recommended for students who plan to take Computer Studies 10 and Programming 11-12 later.
Pre-requisites: Grade 9 only.
Note: Grade 10-12 students can take Digital Communications 11 instead.
Curriculum: https://curriculum.gov.bc.ca/curriculum/adst/9 (IRP: MICT9)
Content / Schedule: The timeline may be subjected to change at the teacher’s discretion.
- Computer Basics (3 weeks)
- Hardware and Software
- Web 2.0 Tools (Blogs, Slides, Spreadsheets, etc.)
- Ethics and Security
- Scratch Programming (3 weeks)
- Storytelling (2 weeks)
- Video Editing (2 weeks)
Student Materials: Students will bring the following to class:
- Microfiber cloth
- To wipe off the keyboards before and after use.
- Disinfectant solution available in class.
- Name on the cloth is recommended.
- Headphone or earbud (2.5 mm jack)
- USB drive (2 GB or more) is recommended
For remote learning, most internet-enabled devices that can connect to MS Teams and support HTML 5 (e.g. phone, tablet, netbook, laptop, desktop PC or Mac) will suffice. Access to App Store may be required.
Note: Students are required to sign up for a free Google Account and a Scratch Account for this course. This means that student data will be stored on international servers outside Canada and therefore might not be fully protected under the Freedom of Information and Protection of Privacy Act.
Assignments: Students are provided a sufficient amount of time in class and at home to complete their assignments. This allows the teacher to give instant and on-going feedback; the teacher expects nothing less than quality end-products.
Late assignments will be counted as missing (i.e. zero) until they are marked, usually at a much later time. Students may request an extension before the deadline, and it is only granted on an individual basis under special circumstances.
Classroom Rules: Students are responsible for taking full advantage of their learning opportunities. The teacher’s responsibility is to provide such opportunities, to fairly evaluate students, and to establish a safe learning environment by supporting these five classroom rules:
- Come to class on time.
- Be prepared to learn.
- Respect yourself and others.
- Take good care of school property.
- Keep the classroom clean.
Washroom privileges are allowed at the teacher’s discretion but not to be abused. NEVER bring food, drinks, or cell phones into the classroom, as they will be confiscated on sight and returned at the end of the day or next day.
Evaluation: Students will be evaluated solely on assignments and projects. The final mark will be calculated as follows:
- Computer Basics (3 to 6 assignments) – 30%
- Scratch Programming (3 assignments) – 30%
- Storytelling Project – 20%
- Video Editing (2 to 4 assignments) – 20%
Moreover, only the Proficiency Level will be reported.
Proficiency levels are based on the student’s ability to meet the learning outcomes of the course, whereas work habits are reported as excellent (E), good (G), satisfactory (S) or needing improvement (N).
Last Updated: September 9, 2020