Scenario: Our cousin ______ is going to SFU to study marketing. He/she needs a new computer under $650, and we are asked to provide him/her two options. We have decided on _______ and ________.
Vancouver will have more than 15,500 tech job openings between now and 2019, a recent report shows, which will intensify an already competitive job market that has companies fighting to attract new talent and keep employees from heading south of the border. Continue reading
The final task of the marketing campaign is to create a 3-5 minute long infomercial that advertises your product. An information is an extended TV commercial that introduces the product, shows its features, gathers testimonies, and calls the audience to action. Continue reading
For this project, you will be planning, creating, and publishing a Scratch game of your choice. This game should push the limits of your programming abilities and reflect what you could do with minimal teacher assistance. The game will be evaluated by random peers in your class.
You will undergo the three stages of game development: pre-production, production, and post-production. Continue reading
For this project, you and your partner will create and launch an online marketing campaign for a new satiric product of your choice. The product may be an ordinary item used in an unconventional way (e.g. rubber bands for finger workouts) or a comedic new invention that no reasonable person would buy (e.g. EZ Butter). Be fun and creative.
The marketing campaign will include four major components:
- a prototype of your product (choice of physical or digital)
- a business plan for prospective investors (Prezi)
- a supporting website with social media extensions (Dreamweaver with Facebook, etc.)
- a 3-5 minute infomercial (YouTube)
Each part will be later discussed in further details.
Students in Business 9/10 will have the opportunity to win a $100 interest-free loan towards starting a small student-run business of their choice, with all net proceeds being donated to a registered charity. Students will provide a written business plan document and then pitch their idea with a multimedia slideshow to a small panel of judges. The purpose of the project is to plan and develop a student-run, start-up social enterprise while building a connection and making a difference in your community. Continue reading
An excerpt from the article Why Scientists and Engineers Must Learn Programming by Phillip Guo on BLOG@CACM:
Over the past few years, many scientists and engineers have ranted to me about how furious they are that nobody made them learn programming back in high school or college. They now realize how much more productive they could be at work if they had developed those skills earlier.
Based on these conversations, I’ve come up with three reasons why scientists and engineers must learn programming:
- You can work 10 times faster by writing computer programs to automate tedious tasks (such as data cleaning and integration) that you would otherwise need to do by hand. If you know how to program, computer-related tasks that used to take you a week to finish will now take only a few hours. Continue reading
For this assignment, you create a game review on a poster board based on a vintage coin-operated arcade game from the “golden age.”
Except from Wikipedia:
The golden age of arcade video games is defined as the peak era of arcade video game popularity and technological innovation. Although there is no consensus as to its exact time period, most sources place it as starting in the late 1970s and lasting to the mid-1980s.
During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds but it was still fairly basic as realistic images and full-motion video were not yet available. The success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite being vastly outdated by modern computing technology.